The Tribal Era: Tribes wander through darkness for eons while caught in the crossfire of the titanic struggle between Mithral and Vorpal. After Neutral brings them to heel, Marduk gathers his acolytes to spread the light of reason, while Tiamat populates the earth with her foul spawn.
The Dark Age of Tiamat: Tiamat’s monstrous hordes wander the wildernesses aimlessly while civilizations develop into brutal regimes in order to hold them at bay. Marduk creates an island kingdom, a single beacon of light in an ocean of darkness, and begins forging an alliance between the mightiest kingdoms, seeking to gather an army with which to drive back Tiamat and bring about a better world. Ultimately, he is successful.
The Enlightened Age of Marduk: One by one the dark age kingdoms reform, collapse under rebellion, or are destroyed when their aggression earns them too many enemies. Eventually, only a vast spread of enlightened kingdoms and city states are left behind. The monstrous brood of Tiamat still lurk in the shadows, but the roads are safer and conflict between civilizations less frequent.
The First Empire: Marduk is trapped in Limbo by Harlequin, and his former island kingdom grows into a powerful empire. Though it has shed Marduk’s enlightened pacifism and become expansionist, they are nonetheless led by a series of mostly benevolent rulers. Finally, internal decay leads to the collapse of the kingdoms.
The Rise and Fall of Dominus: Preying on the waning fragments of the First Empire, Dominus seizes control of much of the world, subjugating vast swaths of it beneath his iron fist. Covenant organizes an army of gallant knights and heroes to oppose Dominus. After Covenant wins a decisive battle, turning the tide firmly in his favor, Dominus usurps the power of Vorpal and uses it to wreak havoc on the land, laying waste to Covenant’s forces. Mithral, with the support of Neutral, returns to do titanic battle on the surface of the earth once more. Islands are ripped out and suspended in the sky. Continents are sunk. Finally, Dominus is defeated, and the age of the old gods passes.
Beacons of the New Gods: The power vacuum left behind was soon filled by the New Gods, who emerge to fill the power vacuum left behind by the sleep of the Old. The New Gods establish their churches and a series of holy wars and crusades becomes the norm. Ultimately, the New Gods form a number of pantheons, consolidating their followers into large alliances, often consisting of multiple disparate states who sometimes war with one another. The era is marked by brutal poverty brought on by constant warfare. This is to the liking of most New Gods, as it keeps the people seeking miracles.
The Imperial Era: Secularism takes hold as some mortals grow dissatisfied with the harshness of life. These secular states slowly crowd out the theocracies until three empires emerge. The New Gods realign themselves with the empires and renew their battles under new banners, but worship of foreign gods is not uncommon in even the most religiously strict of the three empires. The direct influence of the New Gods begins to fade as the empires struggle and contend with one another for domination, gobbling up lesser states in a race to outflank one another with their colonies.